Hello world! I'm back. It’s been four years since my last post. I’d been very busy with work in these past few years that I haven’t had time to blog. I missed blogging somehow and this year I figure I’ll get back to blogging again.
We are going to be making simple programming projects starting from now and for our first project, let’s make a simplest calculator using Java. In this project we’ll be using BlueJ as our Java Development Tool.
1. Download BlueJ installer from https://www.bluej.org/ then install it.
2. Click Start>Click BlueJ.
3. Click Project>New Project>For the sake of example, let’s use Java as a project name.
4. Click New Class>Select Class in the class type radio buttons then enter Calc in the Class Name textbox.
5. Double-click the Calc object.
6. A Window containing default BlueJ source code will then appear. Press Ctrl + A to select all the codes, then Press Delete.
7. Enter the following code:
8. Click the compile button.
9. Close the code window.
10. Right-click the class object>Select void main(String[] args) to run your application.
11. You should then see the following output:
You can use this and make a complete basic calculator. Of course I leave that to you to figure out. If you are having a hard time, you can download the source code here Good luck!
We are going to be making simple programming projects starting from now and for our first project, let’s make a simplest calculator using Java. In this project we’ll be using BlueJ as our Java Development Tool.
1. Download BlueJ installer from https://www.bluej.org/ then install it.
2. Click Start>Click BlueJ.
3. Click Project>New Project>For the sake of example, let’s use Java as a project name.
4. Click New Class>Select Class in the class type radio buttons then enter Calc in the Class Name textbox.
5. Double-click the Calc object.
6. A Window containing default BlueJ source code will then appear. Press Ctrl + A to select all the codes, then Press Delete.
7. Enter the following code:
- //imports the necessary packages.
- //swing for frame, awt for controls, and event for button events
- import javax.swing.*;
- import java.awt.*;
- import java.awt.event.*;
- //creates a class named Calc and prepares it to accept an event
- public class Calc extends JFrame implements ActionListener
- {
- //creates our controls
- JTextField ansTextField=new JTextField("",18);
- JButton oneButton=new JButton("1");
- JButton twoButton=new JButton("2");
- JButton plusButton=new JButton("+");
- JButton minusButton=new JButton("-");
- JButton equalsButton=new JButton("=");
- //declares three variables
- int intNum1,intNum2;
- String strOperator;
- public Calc()
- {
- //creates two panels
- JPanel topPanel=new JPanel();
- JPanel bottomPanel=new JPanel();
- //create two layouts
- BorderLayout border=new BorderLayout(5,5);
- FlowLayout flow=new FlowLayout(FlowLayout.RIGHT,10,10);
- //apply the borderLayout to frame
- setLayout(border);
- //prepare our buttons to accept an event
- oneButton.addActionListener(this);
- twoButton.addActionListener(this);
- plusButton.addActionListener(this);
- minusButton.addActionListener(this);
- equalsButton.addActionListener(this);
- //adds the textbox to the top panel
- topPanel.add(ansTextField);
- //applies flow layout to bottom panel
- bottomPanel.setLayout(flow);
- //add the buttons to the bottom panel
- bottomPanel.add(oneButton);
- bottomPanel.add(twoButton);
- bottomPanel.add(plusButton);
- bottomPanel.add(minusButton);
- bottomPanel.add(equalsButton);
- add(topPanel,BorderLayout.NORTH);
- add(bottomPanel);
- //setup our frame
- setSize(200,200);
- setLocation(0,0);
- setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- setTitle("Calculator");
- setVisible(true);
- }
- public void actionPerformed(ActionEvent e)
- {
- //getSource determines the name of the control that recieves an event
- Object source=e.getSource();
- //if the name of the control that recieves an event is oneButton, display 1 in the textfield
- if(source==oneButton)
- {
- ansTextField.setText(ansTextField.getText() + oneButton.getText());
- }
- //if the name of the control is twoButton, display 2 in the textfield
- //you can add else ifs for numbers 3 to 9. I just leave that to you to figure out
- else if(source==twoButton)
- {
- ansTextField.setText(ansTextField.getText() + twoButton.getText());
- }
- //if it is plusButton, get the value displayed in the textfield and place it
- //in a variable named intNum1
- //Store "+" in the strOperator variable then clear the text field
- else if(source==plusButton)
- {
- intNum1=Integer.parseInt(ansTextField.getText());
- strOperator="+";
- ansTextField.setText("");
- }
- //if it is minusButton, get the value displayed in the textfield and place it
- //in a variable named intNum1
- //store "-" in the strOperator variable then clear the text field
- else if(source==minusButton)
- {
- intNum1=Integer.parseInt(ansTextField.getText());
- strOperator="-";
- ansTextField.setText("");
- }
- //if the name of the control that recieves an event is equals button
- //get the current value of the text field and assign it as a value of intNum2
- //if the current value of strOperator is + add the two numbers, if it's value is -
- //subtract the two numbers
- else if(source==equalsButton)
- {
- intNum2=Integer.parseInt(ansTextField.getText());
- if(strOperator=="+")
- {
- ansTextField.setText(Integer.toString(intNum1 + intNum2));
- }
- if(strOperator=="-")
- {
- ansTextField.setText(Integer.toString(intNum1 - intNum2));
- }
- }
- }
- //Creates an instance of our class so that we can run it
- public static void main(String[] args)
- {
- Calc c=new Calc();
- }
- }
8. Click the compile button.
9. Close the code window.
10. Right-click the class object>Select void main(String[] args) to run your application.
11. You should then see the following output:
You can use this and make a complete basic calculator. Of course I leave that to you to figure out. If you are having a hard time, you can download the source code here Good luck!