Syntax:
- dbMakeObjectPlain(object id,plain width,plain height);
Example:
- dbMakeObjectPlain(1,100,100);
By default an object is drawn in gray. You can add colors to your plain object by Using the dbColorObject function which has the following syntax:
- dbColorObject(object id, color);
Colors can be defined by using the dbRGB function which has the following syntax:
- dbRGB(red,green,blue);
Wherein red, green, and blue are numbers that ranges from 0-255.
The following codes demonstrates dbMakeObjectPlain and dbColorObject at work:
- // Dark GDK - The Game Creators - www.thegamecreators.com
- // the wizard has created a very simple project that uses Dark GDK
- // it contains the basic code for a GDK application
- // whenever using Dark GDK you must ensure you include the header file
- #include "DarkGDK.h"
- // the main entry point for the application is this function
- void DarkGDK ( void )
- {
- // turn on sync rate and set maximum rate to 60 fps
- dbSyncOn ( );
- dbSyncRate ( 60 );
- //Creates a 400 X 200 plain object with an object id of 1 and
- dbMakeObjectPlain(1,400,200);
- //Applies a red color to our plain
- dbColorObject(1,dbRGB(255,0,0));
- //Positions the camera on the side of our object
- dbPositionCamera(-1,-600,-100);
- // our main loop
- while ( LoopGDK ( ) )
- {
- // update the screen
- dbSync ( );
- }
- //deletes all objects
- for ( int i = 1; i < 50; i++ )
- dbDeleteObject ( i );
- // return back to windows
- return;
- }