Syntax:
dbMakeObjectPlain(object id,plain width,plain height);
Example:
dbMakeObjectPlain(1,100,100);
By default an object is drawn in gray. You can add colors to your plain object by Using the dbColorObject function which has the following syntax:
dbColorObject(object id, color);
Colors can be defined by using the dbRGB function which has the following syntax:
dbRGB(red,green,blue);
Wherein red, green, and blue are numbers that ranges from 0-255.
The following codes demonstrates dbMakeObjectPlain and dbColorObject at work:
// Dark GDK - The Game Creators - www.thegamecreators.com // the wizard has created a very simple project that uses Dark GDK // it contains the basic code for a GDK application // whenever using Dark GDK you must ensure you include the header file #include "DarkGDK.h" // the main entry point for the application is this function void DarkGDK ( void ) { // turn on sync rate and set maximum rate to 60 fps dbSyncOn ( ); dbSyncRate ( 60 ); //Creates a 400 X 200 plain object with an object id of 1 and dbMakeObjectPlain(1,400,200); //Applies a red color to our plain dbColorObject(1,dbRGB(255,0,0)); //Positions the camera on the side of our object dbPositionCamera(-1,-600,-100); // our main loop while ( LoopGDK ( ) ) { // update the screen dbSync ( ); } //deletes all objects for ( int i = 1; i < 50; i++ ) dbDeleteObject ( i ); // return back to windows return; }